Configuration
config.yml
default-max-generators: (default: 5)
The starting generator limit
Note: the
axgens.limit.<AMOUNT>
permission will be added on top of thisIn team mode, this setting is only applied once (not for every member)
You can give more with the /axgens slots give <\player> <\amount> command
generator-min-distance (default: 0.0)
The minimum distance that 2 generators can have between each other.
pickup-to-inv (default: true)
Should generators be put in your inventory when you break one?
only-owner-interact (default: false)
if true: only the generator's owner and people with the permission axgens.admin will be able to interact with generators
if false: everyone who can break blocks at the generator's location will be able to upgrade or pick up the generator
you should enable this if aren't using a supported protection plugin
hologram-update-speed (default: 1)
How often should the generator's holograms should update?
Note: this value is in ticks
1 seconds = 20 tick
sell-command (default: true)
Should the
/selldrops
command be enabled?You should disable this if you are using another plugin for the prices
force-register-sell (default: false)
Forces the /sell command to be the /selldrops
This is only recommended if you can't disable other plugins' /sell
simple-sell-command.enabled (default: false)
Enabling this will remove the help from /selldrops and makes it run a sell action if it is used without any arguments
For example if it is enabled and the action is set to all, when the player runs /selldrops, it will default to /selldrops all
simple-sell-command.action (default: all)
Possible options: all, hand, handall
level-requirements (default: true)
Should the level system be active?
Note: you will also have to delete some lines from the
tiers.yml
if you don't want levels to show up
require-level-for-placement (default: false)
NOTE: if level-requirements is disabled, this will be ignored
If enabled, players will need the required level not only to buy the generators, but also to place them down
If disabled, levels will only the used to purchase generators from the generator shop
right-click-upgrading (default: true)
Should generators get upgraded when you shift right click on it?
enable-gui (default: true)
Should the GUI be opened when you right click a generator?
timer-format (default: 1)
This format is used for the
axgens_nextevent
placeholder. There are 3 modes:1 - HH:MM:SS, for example 01:25:35
2 - short format, for example 20m
3 - text format, for example 01h 25m 35s
speed-display (default: 1)
The time shown in generator lores, holograms, etc. There are 3 modes:
1 - ticks
2 - seconds
3 - miliseconds
number-formatting.mode (default: 0)
0 - formatted (customizable, look at the formatted part)
1 - short (1K)
2 - raw (1000.4242421412)
number-formatting.formatted (default: #,###.##)
number-formatting.short (default: en_US)
format: language_COUNTRY
offline-generation (default: true)
Should generators work when the owner is offline?
prevent-drop-usage (default: false)
If enabled, it will add an extra NBT tag to all drops, and pevents the dropped items from being placed or crafted.
generator-limit-hard-cap (default: -1)
Allows you to set a hard cap to generator slots, that is not bypassable not even with permissions.
Set to -1 to disable.
generator-price-calculation (default: %next-price% - %current-price%)
You can customize the formula of generator upgrade prices, for example if don't want to allow people to save money on upgrades, you can set it to simply
%next-price%
It is possible to use math for this, for example
(%next-price% - %current-price%) * 0.8
will make it cheaper to upgrade gens, while the shop prices will be unaffected.
break-mode (default: false)
Allows you to enable break mode!
corrupted-generators
Settings related to corrupted generators!