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Configuration

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AxSellChests/ ├── boosters/ │ ├── money-booster.yml │ ├── speed-booster.yml │ └── ... you can create more ├── chests/ │ ├── basic.yml │ ├── legendary.yml │ ├── mythical.yml │ └── ... you can create more ├── guis/ │ ├── logs-gui.yml │ ├── mychests-gui.yml │ └── whitelist-gui.yml ├── config.yml ├── hooks.yml └── lang.yml

Default Contents

config.yml

# DOCUMENTATION: https://docs.artillex-studios.com/axsellchests.html prefix: "<gradient:#FF8800:#FFCC00><b>AxSellChests</b></gradient> &7» " database: # currently only h2 is supported type: "h2" # don't touch these unless you know what they mean pool: maximum-pool-size: 10 minimum-idle: 10 maximum-lifetime: 1800000 keepalive-time: 0 connection-timeout: 5000 number-formatting: # modes: # 0 - formatted (customizable, look at the formatted part) # 1 - short (1K) # 2 - raw (1000.4242421412) mode: 0 # https://docs.oracle.com/javase/tutorial/i18n/format/decimalFormat.html formatted: "#,###.##" # format: language_COUNTRY short: "en_US" # used for showing time # 1 - HH:MM:SS, for example 01:25:35 # 2 - short format, for example 20m # 3 - text format, for example 01h 25m 35s timer-format: 3 # https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/text/SimpleDateFormat.html # some examples: # - day/month/year (most used) format: dd/MM/yyyy hh:mm:ss # - month/day/year (usa) format: MM/dd/yyyy h:mm:ss a # - year/month/day (default) format: yyyy/MM/dd hh:mm:ss date-format: "yyyy/MM/dd HH:mm:ss" # aliases for /axsellchests mychests # requires a restart for changes to apply my-chests-command-aliases: - "mychests" - "axmychests" - "mysellchests" - "axmysellchests" # should items be sold when the owner of the sell chest is offline? # note that the sell chest will still require the chunk to be loaded # if the currency plugin doesn't support offline giving, the currency will be given right on the next join offline-selling: true # if true: only the player who placed the sell chest can do these actions # if false: everyone who can build at the sell chest's location (managed by the hooks.yml protection plugins) can do these actions on sell chests only-owner: # changing sell chest settings, charging interact: false # removing sell chests (if false, people will be able to steal each other's sell chests if they have permission to build) break: true # should money made and items sold be tracked for every player and sent to players into the chat periodically? # set to -1 to disable sell-summary-seconds: 180 # how often should it be possible to click in the gui? gui-cooldown-milliseconds: 100 # the minimum distance between sell chests (in blocks) # set to 0 to disable minimum-distance: 0 # should sell chests be put in players' inventory when broken? # if false, they will be dropped on the ground pickup-to-inventory: true # starting sell chest limit (how many different sell chests can be placed?) # how the limit is calculated? # default + database limit (/axsell chests limit) + permission limit (axsell chests.limit.<amount>) # set to -1 to disable sell chest limits default-chest-limit: 5 # if the "delete unsellable" setting is enabled, should the deleted items be counted as "items sold"? count-deleted-items: false # if disabled, the sell chest charge will only be used when the chest is in a loaded chunk # if enabled, the charge counter will decrease even if the chest is not functional # note that the charge will not decrease when the server is offline always-deplete-charge: false # if enabled, when an item is dropped in a chunk that is affected by a # sell chest's chunk collector, it will be instantly sold without waiting for the sell timer # it will not work if an item goes into the chunk, it must spawn within chunk-collect-instant-sell-drops: enabled: true # can be 0, as well, this is just to make it feel less confusing for players # 1 second = 20 ticks delay-ticks: 10 # if enabled, when a speed booster is active on a sell chest, the charge timer decrease will be multiplied by the booster # so the charge will run out much faster when boosted speed-booster-affect-charge: false # list of sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html # set to "" to disable sounds: place: "ENTITY_EXPERIENCE_ORB_PICKUP" pickup: "BLOCK_NOTE_BLOCK_HAT" boost: "ENTITY_EXPERIENCE_ORB_PICKUP" # list of particles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html # set to "" to disable particles: pickup: "CRIT" place: "SPELL" boost: "VILLAGER_HAPPY" # settings for optimization, don't change these unless you know what they are used for cache: # how often should currencies be paid out to the user? payout-seconds: 3 # how long should shop prices should be stored per player? (you can increase this if you don't have shop price modifiers, and you don't change prices often) shop-seconds: 60 # what kind of sell chests protections should be enabled? # this is needed to protect sell chests from being broken by game mechanics # disabling ones you don't need can improve performance (especially the physics setting) # don't disable ones that you don't know what they do as they can lead to sell chests blocks being dupe-able enable-protection: # when a block fades, melts or disappears (example: snow, ice, coral) fade: true # when a block is formed or spreads (example: obsidian, concrete) form: true # when a block is destroyed by a fire (example: woods) burn: true # when an entity changes a block change: true # when a tnt or creeper explodes explode: true # when the block is moved by a piston piston: true # when a block is damaged damage: true # when a block decays (example: leaves) decay: true # when a block grows (example: crops) grow: true # when a block changes due to physics (example: sand, gravel) physics: true # settings for holograms displays holograms: # set to 00000000 to make it invisible # format (hexadecimal): AARRGGBB background-color: 00000000 # list: left, right, center alignment: center # list: fixed, vertical, horizontal, center billboard: vertical # should blocks/entities be visible behind the displays? see-through: false # should text have an outline? shadow: true # how often should the plugin save sell chests to the database? # requires a restart to change # this is in minutes auto-save-minutes: 3 # worlds where you can't place sell chests blacklisted-worlds: - "example-world" # should be plugin notify you if there is a new update? update-notifier: # if enabled, it will display the message in the console enabled: true # if enabled, it will broadcast the update message to all players who have the <plugin-name>.update-notify permission on-join: true # prints information about the plugin # this can cause a lot of spam, only use if a developer asks you to debug: false # do not change this version: 1

    hooks.yml

    # DOCUMENTATION: https://docs.artillex-studios.com/axsellchests.html # what plugin to use? # used for calculating spawner drop value # if multiple is enabled, the highest sell value will be used price-plugins: ShopGUIPlus: true Essentials: true EconomyShopGUI: true CMI: true ExcellentShop: true # list of supported plugins: https://docs.artillex-studios.com/axsellchests-supported-plugins.html#currency currency-plugin: plugin: Vault # this value is only used when the plugin supports multiple currencies currency: "" # what plugin should be used for the bank setting? # list of supported plugins: https://docs.artillex-studios.com/axsellchests-supported-plugins.html#bank bank-plugin: "" # what item stacking plugins should we use? stacker-plugins: AxStacker: true RoseStacker: true WildStacker: true # what plugin to use? protection-plugins: BentoBox: true GriefPrevention: true HuskTowns: true IridiumSkyBlock: true KingdomsX: true Lands: true PlotSquared: true SuperiorSkyBlock2: true WorldGuard: true Towny: true Residence: true other-plugins: # https://docs.artillex-studios.com/axsellchests-shopguiplus-support.html ShopGUIPlus: true # do not change this version: 1

      lang.yml

      # DOCUMENTATION: https://docs.artillex-studios.com/axsellchests.html help: - " " - "<gradient:#FF8800:#FFCC00><b>AxSellChests</b></gradient> <#FFAA00>Help" - " <#FFAA00>➤ <white>/axsellchests reload <#DDDDDD>| <#FFDDAA>Reload plugin" - " <#FFAA00>➤ <white>/axsellchests give <player> <sell chest> [quantity] <#DDDDDD>| <#FFDDAA>Give sell chests" - " <#FFAA00>➤ <white>/axsellchests booster <player> <booster> <multiplier> <length> [quantity] <#DDDDDD>| <#FFDDAA>Give boosters" - " <#FFAA00>➤ <white>/axsellchests stats <#DDDDDD>| <#FFDDAA>Plugin statistics" - " <#FFAA00>➤ <white>/axsellchests logs [player] <#DDDDDD>| <#FFDDAA>Open log gui" - " <#FFAA00>➤ <white>/axsellchests limit give <player> <amount> <#DDDDDD>| <#FFDDAA>Increase sell chest limit of player" - " <#FFAA00>➤ <white>/axsellchests limit take <player> <amount> <#DDDDDD>| <#FFDDAA>Decrease sell chest limit of player" - " <#FFAA00>➤ <white>/axsellchests limit set <player> <amount> <#DDDDDD>| <#FFDDAA>Set sell chest limit of player" - " <#FFAA00>➤ <white>/axsellchests limit reset <player> <#DDDDDD>| <#FFDDAA>Set sell chest limit of player to 0" - " <#FFAA00>➤ <white>/mysellchests <#DDDDDD>| <#FFDDAA>Open my sell chests gui" - " " stats: - " " - "<gradient:#FF8800:#FFCC00><b>AxSellChests</b></gradient> <#FFAA00>Statistics" - " <#FFAA00>➤ <white>Total Sell Chests: <#FFDDAA>%total-chests%" - " <#FFAA00>➤ <white>Loaded Sell Chests: <#FFDDAA>%loaded-chests%" - " <#FFAA00>➤ <white>Loaded Chunks: <#FFDDAA>%loaded-chunks%" - " " time: second: "s" minute: "m" hour: "h" day: "d" give: success: "&#00FF00You have given &#FFFFFF%amount%x %name% &#00FF00to &#FFFFFF%player%&#00FF00!" received: "&#00FF00You have got &#FFFFFF%amount%x %name%&#00FF00!" booster: success: "&#00FF00You have given a(n) &#FFFFFF%name% &#00FF00to &#FFFFFF%player%&#00FF00!" received: "&#00FF00You have got a(n) &#FFFFFF%name%&#00FF00!" activated: "&#00FF00You have activated a(n) &#FFFFFF%name% &#00FF00on the sell chest!" already-active: "&#FF0000This booster is already active on this sell chest." disallowed-chest: "&#FF0000This booster can't be used on this sell chest." not-yours: "&#FF0000This sell chest is not yours, so you are not allowed to interact with it!" removed: "&#FF0000You have removed a(n) &#FFFFFF%name% &#FF0000from the sell chest!" no-boosters: "&#FF0000There are no active boosters!" chest-gui: enabled: "&#00FF00Enabled" disabled: "&#FF0000Disabled" disallow: "&#FF0000You are not allowed to interact with the sell chest!" not-yours: "&#FF0000This sell chest is not yours, so you are not allowed to interact with it!" not-loaded: "&#FF0000This sell chest is not in a loaded chunk, so it can't be accessed right now!" toggle-on: "&#00FF00You have turned the &#FFFFFF%setting-name% &#00FF00setting on!" toggle-off: "&#FF0000You have turned the &#FFFFFF%setting-name% &#FF0000setting off!" settings: auto-sell: "Auto Sell" chunk-collect: "Chunk Collect" delete-unsellable: "Delete Unsellable" bank: "Bank" hologram: "Hologram" whitelist: adding: "&#00FF00Write the name of the player in the chat! Write &#FFFFFFcancel &#00FF00to stop!" added: "&#00FF00You have successfully whitelisted &#FFFFFF%player%&#00FF00!" removed: "&#00FF00You have successfully removed &#FFFFFF%player% &#00FF00from the whitelist!" unknown: "&#FF0000No player can be found with the name &#FFFFFF%player%&#FF0000!" self: "&#FF0000You can't whitelist yourself!" already-added: "&#FF0000You have already whitelisted &#FFFFFF%player%&#FF0000!" not-yours: "&#FF0000Only the sell chest's owner can edit the whitelist!" place: success: "&#00FF00You have placed &#FFFFFF%name%&#00FF00! &#DDDDDD(%current-limit%/%max-limit%)" add: "&#00FF00You have added &#FFFFFF%name%&#00FF00! &#00FF00The new stack size is: &#FFFFFF%amount%&#00FF00!" disallow: "&#FF0000You are not allowed to place sell chest here!" too-close: "&#FF0000There must be at least &#FFFFFF%distance% &#FF0000blocks between sell chests!" place-limit: "&#FF0000You can't place more sell chest chests, because you have reached the limit. &#DDDDDD(%current-limit%/%max-limit%)" break: success: "&#00FF00You have broken &#FFFFFF%name%&#00FF00! &#DDDDDD(%current-limit%/%max-limit%)" disallow: "&#FF0000You are not allowed to break the sell chest!" not-yours: "&#FF0000This sell chest is not yours, so you are not allowed to break it!" charge: # used for the %charge-left% placeholder out-of-charge: "Out Of Charge" success: "&#00FF00You have successfully bought &#FFFFFF%charge-buy-time% &#00FF00of charge for &#FFFFFF$%charge-buy-price%&#00FF00!" full: "&#FF0000You can't purchase more charge as the sell chest is already fully charged!" not-enough-money: "&#FF0000You need at least &#FFFFFF$%charge-buy-price% &#FF0000money to charge the sell chest!" sell-summary: "&#FFDDAAYour &#FFAA00%chest-count% &#FFDDAAsell chests have sold &#FFAA00%items-sold% &#FFDDAAitems worth &#FFAA00$%money-made% &#FFDDAAin the last &#FFAA00%summary-interval%&#FFDDAA!" limit: give: "&#00FF00You have given &#FFFFFF%amount% &#00FF00to the sell chest limit of &#FFFFFF%player%&#00FF00! &#00FF00Their new limit is: &#FFFFFF%new-amount%&#00FF00!" take: "&#00FF00You have took &#FFFFFF%amount% &#00FF00from the sell chest limit of &#FFFFFF%player%&#00FF00! &#00FF00Their new limit is: &#FFFFFF%new-amount%&#00FF00!" set: "&#00FF00You have set the sell chest limit of &#FFFFFF%player% &#00FF00to &#FFFFFF%amount%&#00FF00!" reload: success: "&#33FF33Plugin successfully reloaded!" failed: "&#FF3333Failed to reload the plugin! Something is wrong in the &f%file%&#FF3333 file, look in the console or use a yaml validator to fix the errors!" commands: invalid-value: "&#FF0000Invalid parameter: &#BB0000%value%" invalid-command: "&#FF0000Invalid command or subcommand!" missing-argument: "&#FF0000Missing argument! You must specify a value for &#BB0000%value%&#FF0000." no-permission: "&#FF0000You don't have permission to access this command!" out-of-range: "&#FF0000The &#BB0000%number% &#FF0000must be between &#BB0000%min% &#FF0000and &#BB0000%max%&#FF0000!" player-only: "&#FF0000You must be a player to use this command!" invalid-player: "&#FF0000The player &#BB0000%player% &#FF0000can not be found!" invalid-selector: "&#FF0000You can not use this selector in this command!" update-notifier: "&#FFAA00There is a new version of AxSellChests available! &#DDDDDD(&#FFFFFFcurrent: &#FF0000%current% &#DDDDDD| &#FFFFFFlatest: &#00FF00%latest%&#DDDDDD)" # do not change this version: 1

        Example Booster configuration (the plugin comes with 2 included)

        boosters/money-booster.yml

        # DOCUMENTATION: https://docs.artillex-studios.com/axsellchests.html # ITEM BUILDER: https://docs.artillex-studios.com/item-builder.html # list of booster types: money, speed type: money item: material: PLAYER_HEAD texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWRiNWNlMGQ0NGMzZTgxMzhkYzJlN2U1MmMyODk3YmI4NzhlMWRiYzIyMGQ3MDY4OWM3YjZiMThkMzE3NWUwZiJ9fX0= name: "<#FFAAAA>%multiplier%x <#FF0000>ᴍᴏɴᴇʏ <white>Booster" lore: - "" - "<#FF0000><bold>></bold> <#FFAAAA>Increases the money generated by the sell chest." - "" - "<#FF0000>ꜱᴛᴀᴛꜱ" - " <#555555>❙ <#FFFFFF>Multiplier: <#FF0000>%multiplier%x" - " <#555555>❙ <#FFFFFF>Booster length: <#FF0000>%length%" - " <#555555>❙ <#FFFFFF>Allowed chests: <#FF0000>all" - "" - "<#FF0000><bold>></bold> <#FFAAAA>Right click on a sell chest while holding to boost." # which chests can this booster be applied on? # the sell chest's name must be the same as the file name in the chests folder (without the .yml) # use * to allow the booster on all chests allowed-chests: - "*"

          Example Sell Chest configuration (the plugin comes with 1 included)

          chests/basic.yml

          # DOCUMENTATION: https://docs.artillex-studios.com/axsellchests.html # ITEM BUILDER: https://docs.artillex-studios.com/item-builder.html # name of the chest, used in place of the %name% placeholder name: "<#AAAAAA>(<#FF8800><b>ʙᴀꜱɪᴄ</b><#AAAAAA>) <#FF8800>Sell Chest" # what should the material of the chest block be? # it must be a container type block, like CHEST, BARREL, SHULKER, etc. block: CHEST # the sell money multiplier of the chest multiplier: 1.0 # how often should the chest sell its contents? # in seconds sell-interval-seconds: 10 # the chest item item: material: "CHEST" name: "%name%" lore: - "" - "<#FF8800>ꜱᴛᴀᴛꜱ" - " <#555555>❙ <#FFFFFF>Multiplier: <#FFCC00>%multiplier%x" - " <#555555>❙ <#FFFFFF>Charge Left: <#FFCC00>%charge-left%" - " <#555555>❙ <#FFFFFF>Items Sold: <#FFCC00>%items-sold%" - " <#555555>❙ <#FFFFFF>Money Made: <#FFCC00>$%money-made%" - "" - "<#FF8800><bold>></bold> <#FFCCAA>Automatically collects and sells items." # the text to use in the /mysellchests menu for the sell chest gui-lines: - "%name%" - "" - "<#FF8800>ꜱᴛᴀᴛꜱ" - " <#555555>❙ <#FFFFFF>Multiplier: <#FFCC00>%multiplier%x" - " <#555555>❙ <#FFFFFF>Charge Left: <#FFCC00>%charge-left%" - " <#555555>❙ <#FFFFFF>Items Sold: <#FFCC00>%items-sold%" - " <#555555>❙ <#FFFFFF>Money Made: <#FFCC00>$%money-made%" - "" - "<#FF8800>Click <bold>></bold> <#FFCCAA>Open Settings" - "<#FF8800>Shift Click <bold>></bold> <#FFCCAA>Open Inventory" # the hologram above the chest hologram: enabled: true # how high should the hologram be (the default point is the block itself) height: 1.3 lines: - "%name%" - "" - "<#FFFFFF>Owner: <#FFCC00>%owner%" - "<#FFFFFF>Multiplier: <#FFCC00>%multiplier%x" - "<#FFFFFF>Charge Left: <#FFCC00>%charge-left%" - "<#FFFFFF>Items Sold: <#FFCC00>%items-sold%" - "<#FFFFFF>Money Made: <#FFCC00>$%money-made%" - "" - "<#FF8800>Selling in <bold>></bold> <#FFCCAA>%next-sell%" # if enabled, sell chests will require charging, which costs money (you can set the currency in the hooks.yml) # if a sell chest is not charged, it won't sell items (or it will sell them for less if the uncharged-multiplier is not 0) charge: enabled: true # when a new sell chest is created using /give, how much charge should it have? # set to 0 to disable default-charge-seconds: 3600 # the maximum charge time that is possible to have # set this to -1 to make it unlimited max-charge-seconds: 3600 # how much should it cost to buy charge and how many seconds should 1 purchase add? charging-cost: amount: 500 time-seconds: 60 # if the sell chest is not charged, items will be sold at a lower multiplier (this overrides the multiplier if the chest is not charged) # set the multiplier to 0 to make the sell chest stop selling items if it is not charged uncharged-multiplier: 0 # note: these settings can be modified by players in the chest's gui and these are only the default settings! # if you want to make them not editable, remove the button from the gui below! settings: # should the chest sell items contents automatically? (see sell-interval-seconds to check how often) auto-sell: true # should the chest pick up all items from the chunk where it is placed? chunk-collect: true # if enabled and an item can't be sold in the enabled shop plugin, (check the hooks.yml for those) the chest will just delete the item delete-unsellable: false # if enabled, money will go to the player's bank (important: you must set a bank plugin up in the hooks.yml for this!) bank: false # should the chest have a hologram above it? hologram: true # inventory of the chest where the settings can be tweaked by the player inventory: title: "%name% <black>(%owner%)" # inventory rows (1-6) rows: 4 # in the items section you can use any part of our gui system, you can add as many items as you want items: example-filler: slot: "0-35" material: "ORANGE_STAINED_GLASS_PANE" name: " " inventory: slot: 0 material: "CHEST" name: "&#FF8800&lꜱᴛᴏʀᴀɢᴇ" lore: - "&#DDDDDDOpens the inventory of the chest." - "&#DDDDDDNote that all items put in there will be sold." - " " - "<#FFFFFF>Storage: <#FFCC00>%storage-current%/%storage-full%" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAOpen Inventory" actions: - "[INVENTORY]" - "[SOUND] ui.button.click|1|1" statistics: slot: 4 material: "BOOK" name: "&#FF8800&lꜱᴛᴀᴛꜱ" lore: - " <#555555>❙ <#FFFFFF>Owner: <#FFCC00>%owner%" - " <#555555>❙ <#FFFFFF>Multiplier: <#FFCC00>%multiplier%x" - " <#555555>❙ <#FFFFFF>Charge Left: <#FFCC00>%charge-left%" - " <#555555>❙ <#FFFFFF>Items Sold: <#FFCC00>%items-sold%" - " <#555555>❙ <#FFFFFF>Money Made: <#FFCC00>$%money-made%" - " " - "&#FF8800Selling in &#FF8800&l> &#FFCCAA%next-sell%" players: slot: 8 material: "WHITE_BANNER" name: "&#FF8800&lᴘʟᴀʏᴇʀꜱ" lore: - "&#DDDDDDPlayers who are whitelisted can interact with the" - "&#DDDDDDsell chest even if they don't have access to the land." - " " - "<#FFFFFF>Whitelisted: <#FFCC00>%whitelisted-players% players" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAToggle" actions: - "[WHITELISTED]" - "[SOUND] ui.button.click|1|1" auto-sell: slot: 19 material: "AMETHYST_SHARD" name: "&#FF8800&lᴀᴜᴛᴏ ꜱᴇʟʟ" lore: - "&#DDDDDDAutomatically sells the contents" - "&#DDDDDDof the chest every %sell-interval%." - " " - "<#FFFFFF>Status: <#FFCC00>%auto-sell%" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAToggle" actions: - "[TOGGLE] auto-sell" - "[SOUND] ui.button.click|1|1" chunk-collect: slot: 20 material: "HOPPER" name: "&#FF8800&lᴄʜᴜɴᴋ ᴄᴏʟʟᴇᴄᴛ" lore: - "&#DDDDDDCollects all the items which are" - "&#DDDDDDin the same chunk as the chest. &#AAAAAA(F3 + G)" - " " - "<#FFFFFF>Status: <#FFCC00>%chunk-collect%" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAToggle" actions: - "[TOGGLE] chunk-collect" - "[SOUND] ui.button.click|1|1" delete-unsellable: slot: 21 material: "FLINT_AND_STEEL" name: "&#FF8800&lᴅᴇʟᴇᴛᴇ ᴜɴꜱᴇʟʟᴀʙʟᴇ" lore: - "&#DDDDDDDeletes the items which can" - "&#DDDDDDnot be sold in the shop." - " " - "<#FFFFFF>Status: <#FFCC00>%delete-unsellable%" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAToggle" actions: - "[TOGGLE] delete-unsellable" - "[SOUND] ui.button.click|1|1" charge: slot: 22 material: "LAVA_BUCKET" name: "&#FF8800&lᴄʜᴀʀɢᴇ" lore: - "&#DDDDDDIf the chest is not charged," - "&#DDDDDDit will not sell items." - " " - "<#FFFFFF>Current charge: <#FFCC00>%charge-left%" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAABuy &#FF8800+%charge-buy-time% &#FFCCAAfor &#FF8800$%charge-buy-price%" actions: - "[CHARGE]" - "[SOUND] ui.button.click|1|1" bank: slot: 23 material: "RAW_GOLD" name: "&#FF8800&lʙᴀɴᴋ" lore: - "&#DDDDDDThe auto sell automatically" - "&#DDDDDDdeposits the money into the bank." - " " - "<#FFFFFF>Status: <#FFCC00>%bank%" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAToggle" actions: - "[TOGGLE] bank" - "[SOUND] ui.button.click|1|1" hologram: slot: 24 material: "ARMOR_STAND" name: "&#FF8800&lʜᴏʟᴏɢʀᴀᴍ" lore: - "&#DDDDDDSpawns a hologram with useful" - "&#DDDDDDstatistics above the chest block." - " " - "<#FFFFFF>Status: <#FFCC00>%hologram%" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAToggle" actions: - "[TOGGLE] hologram" - "[SOUND] ui.button.click|1|1" boosters: slot: 25 material: "BEACON" name: "&#FF8800&lʙᴏᴏꜱᴛᴇʀꜱ" lore: - " " - "<#FF8800>ʟɪꜱᴛ" - " <#555555>❙ <#FFAAAA>%booster-money-multiplier%x <#FF0000>ᴍᴏɴᴇʏ <white>Booster <#AAAAAA>(%booster-money-time%)" - " <#555555>❙ <#AAFFFF>%booster-speed-multiplier%x <#00CCFF>ꜱᴘᴇᴇᴅ <white>Booster <#AAAAAA>(%booster-speed-time%)" - " " - "&#FF8800Click &#FF8800&l> &#FF8800Take Out Boosters" actions: - "[TAKE-BOOSTERS]" - "[SOUND] ui.button.click|1|1"

            Example GUI configuration (there are 3 different configurable guis)

            guis/mychests-gui.yml

            # DOCUMENTATION: https://docs.artillex-studios.com/axsellchests.html # ITEM BUILDER: https://docs.artillex-studios.com/item-builder.html title: "%player%'s Sell Chests <#404040>(page #%page%)" # a gui can have 1-6 rows rows: 5 # this mustn't be more than the amount of air slots page-size: 21 # ----- ITEMS ----- example-decoration-blue: slot: [0, 2, 4, 6, 8, 18, 26, 36, 38, 40, 42, 44] material: LIGHT_BLUE_STAINED_GLASS_PANE name: " " example-decoration-white: slot: [1, 3, 5, 7, 9, 17, 27, 35, 37, 43] material: WHITE_STAINED_GLASS_PANE name: " " previous-page: slot: 39 material: "ARROW" name: "&#FF8800&lᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ" lore: - " " - "&#DDDDDDClick here to go back" - "&#DDDDDDto the previous page!" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAAPrevious Page" actions: - "[PAGE] previous" - "[SOUND] ui.button.click|1|1" next-page: slot: 41 material: "ARROW" name: "&#FF8800&lɴᴇxᴛ ᴘᴀɢᴇ" lore: - " " - "&#DDDDDDClick here to go" - "&#DDDDDDto the next page!" - " " - "&#FF8800Click &#FF8800&l> &#FFCCAANext Page" actions: - "[PAGE] next" - "[SOUND] ui.button.click|1|1" #decoration-example: # slot: 13 # material: IRON_INGOT # name: '&eDECORATION' # lore: # - ' ' # - ' &fWoah, what a cool decoration!'
              Last modified: 20 March 2026